- #Nmm oblivion graphics overhaul install#
- #Nmm oblivion graphics overhaul mod#
- #Nmm oblivion graphics overhaul full#
- #Nmm oblivion graphics overhaul plus#
Originally posted by CHASE-6:The 'easiest' way to mod Oblivion is manual installation, plugin management with Oblivion Mod Manager (OBBM). Of course, I repackaged anything that needed repackaging.
#Nmm oblivion graphics overhaul install#
If the mod was too complex to repackage for myself then I ran it through my mock vanilla install location and zipped up the contents from there.Īfter I finished up Bevilex' mod list I added all the extra content and overhaul mods I wanted. If a mod needed to be repackaged I repackaged it. I installed Bevilex' entire graphic mod list using Vortex. I am personally using Vortex with Oblivion. Zip up the contents of whatever was installed and then drag that zip over to Vortex or Mod Organizer. When you run into a more complex mod that is hard to manually repackage to work with Vortex or Mod Organizer then run it through your mock vanilla location with obmm or Wrye Bash. In the vanilla location you just made move everything in your data folder into a temp folder so you know what files are created with the mod when you install it through Oblivion mod manager or Wrye Bash. In this vanilla location install stand alone versions of Oblivion mod manager and Wrye Bash. Wipe your install of Oblivion and install Vanilla. but it is so worth it.įirst things first. If you want to use Mod Organizer or Vortex please understand you will need to do a little more work up front. I'm not sure of how it has evolved, sorry.Ī couple things that I have learned after modding Oblivion for a bit and wanting the magic of Mod Organizer or Vortex. But it seems now it has been unified in a single package and made modular at the same time.
#Nmm oblivion graphics overhaul full#
Over that then you need patches for mods that you already have in your list (or you plan to have) to make it play nice with them.Īlso, it used to require OBSE, full period back then, IIRC. but perhaps those were fixes or patches to some base game assets, I don't recall.
#Nmm oblivion graphics overhaul plus#
Plus some loose files too for LOD and some meshes/textures, IIRC.
So, all in all, not entirely sure what can go wrong with it while installing.įrom what I remember, it used to be the case that you needed several BSA, one or two ESMs, a dummy ESP for activating the BSAs, and then one ESP file that was either the full merged version, or a number of you choice of "city" plugins, and not at the same time, it was an either or.
It's a great mod, don't get me wrong, but some of its changes aren't to my taste, so I'll skip it in favour of Open Cities Reborn, for example. I have to confess I'm not a Better Cities user myself, last time I installed it was around 2009. And by that I mean that you need to depend on your mod manager to run all and every tool through it afterwards.ĭo you have any context, or message for an error on why it doesn't activate? but the actual implementation is bad and a total hassle for the end user. They're a fine idea in concept, in principle at least. it had more issues than it solved at that time, specially surrounding OBSE plugins and logs, and any kind of changing file.Īnd from that I came to hate the "virtual folder systems" mod managers with passion. I cannot be sure, I'm purely a Wrye Bash user myself, I did try the old MO for a bit around 2015 but quickly gave up. but, Mod Organizer used to understand them, so perhaps, a different option could be switch to MO, or maybe even MO2? as I never used it personally, so I don't know. I'm assuming that Vortex doesn't understand BAIN packages here. If you wanna install it with Vortex, you'll need to read the manual installation section on its readme and do all it says, but instead of copying it to the game's Data folder, copy it to a new empty folder and when you finish, package it as ZIP and add it as mod to Vortex with all the choices already made. Better Cities is one of those cases, for example. Most big/important Oblivion mods come packaged as BAIN ready, and they are meant to be installed with Wrye Bash. but: don't use Vortex for Oblivion, unless you're prepared to do your home work and learn to create FOMOD installation scripts.